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Motion design·The principles of animation 1/5·3 min read·

Twelve principles, one screen

Disney's twelve principles were written for characters on paper. They still decide whether a card, a title or a chart feels alive.

Felipe RisallahFounder, FRISOLeia em português

In 1981, Frank Thomas and Ollie Johnston, two of the animators behind Snow White and Pinocchio, published The Illusion of Life. Inside it are twelve principles that explain why some drawings feel alive and others only move. Pete Docter, director of Inside Out, once told a festival audience that the book is the bible of animation. Forty years later, it still is.

The principles were written for characters on paper. Motion design works with cards, titles, charts and interfaces. So the question of this first newsletter is simple: which of the twelve still matter when there is no character on screen?

Short answer: all of them, but not equally. When I made my 3D short film Fala, Vô!, I used the twelve to animate two people and a paper plane. Working on brands and social media since then, I noticed that five of them do most of the work.

The twelve principles, each reduced to a single shape.

The five that carry motion design

The other seven, translated

PrincipleOn a card, a title or a chart
Squash and stretchA tiny scale change on impact, like the Pop entrance. Keep it subtle: a brand is not a rubber ball.
AnticipationA small move in the opposite direction before the main move.
Straight ahead and pose to poseKeyframes are pose to pose. Drift and noise are straight ahead.
Secondary actionA shadow that breathes, a caption that settles after the title.
ExaggerationUse rarely, and only on the one thing you want remembered.
Solid drawingDepth: perspective, shadow, a card that has thickness when it turns.
AppealClarity. The piece looks intentional, not generated.

The rule that comes out of all twelve

Read the principles closely and you notice something missing on purpose: none of them tells you to fade. A fade is the absence of motion, an image asking for permission to exist. That is why FRISO has no fade. Cards enter by flip, pop, sweep, from the camera, by falling or by turning; titles enter through a mask. It is also the fastest way to make a piece look professional.

In the next editions we take one principle at a time, with a live example and the control that changes it in FRISO.

Parts of this series come from Felipe Risallah's undergraduate thesis on the production of the 3D short film Fala, Vô! (Cinema and Audiovisual, UFES, 2023), and from The Illusion of Life: Disney Animation, by Frank Thomas and Ollie Johnston (1981).

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